With Nexerelin running all the AI just throw 8-10 Cap fleets at you constantly. There's a troubleshooting guide on the GraphicsLib page. At level 15 it takes 550k to get a story point, at level. Go to starsector r/starsector. « on: October 21, 2020, 07:50:06 PM ». ago. As the title says, so be careful when updating them as for some reason my fps went from 45 to 60 depending if I time sped up, to 5fps whilst orbiting a planet. Both of those are a limited resource. I'm surprised that DP are a problem for you though, I basically never run. [Important!] Modded. 75 to whatever you want, like 1. If you want to change specific industries to buildings or vice versa you can edit the industries. You can edit the games config files to increase battle sizes and increase or decrease the deployment weighting of officers & battle objectives. Spamming ieds will generate uh, quite a bit of lag though. 3 (2023-08-24). About officer cap it's probably for the best or the player could just snowball their way in the game. Just a few revenants are enough for you to sneak past. Starsector doesn't really changes it's performance based on GPU. I heard that increasing the RAM allocation on the vmparams file helps with mods, changed that and didn't saw much of a improvement but I don't run any heavy mods anyway. I've grown fond of this combat ring/star type of abomination. Get the competitive advantage you need with the Collective Minds STRIKEPACK F. You could restrict your mods a bit. Uploaded: 13 Dec 2018 . For 5 DP they're monsters. Spoiler. Those may change by whatever power setting you've set on your laptop . There’s a modded faction called HMI (Hazard Mining Incorporated). Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. more shield HP) and improve your ability to inflict burst damage, whereas Vents improve your sustained offense and. In battle between 1-5%. ago. I think it should be limited to just 1 or 2 - seeing as they're capital ships, meant to be the leader of fleet of smaller ships, not the sole design in the entire fleet. 03. Afterwards when you get back to the station you repair them all for free. TurklerRS • download stinger shipyards • 7 mo. Colonies are player-owned settlements on planets within the sector. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 51. The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. 1. Through the intel control panel set the driver to max performance and minimum quality. Since I downloaded the new update, all the battles I'm in are locked at 30-31 FPS and I know its not my rig. You order something and you can pick it up on the 1st of next month. • 1 yr. hullmods. Don’t forget the mod that adds a second page to colonies if you put 9 plus industries on planets. Version 0. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Yes; I increased the cap to 20, doubled the skill points, and I've used someone's mod that allows you to pick all skills so I have all skills unlocked at max level. Starsector uses very antiquated ways of rendering graphics. My vram used to cap out at 100% with insane fram drop and such and now it sits at about 20% nicely. Once you’re in the config folder you open settings. sadisticrarve • 2 yr. This is true for both unmodded and modded. ago. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. I don't. 1. . With our. try changing starsector-coredataconfigsettings. ago. Just wanted to share this horrid thing with someone. 96a] ED Shipyards 2. 2D RPG/Trade/Fleet Combat Game. When it reaches full flux cap, set your fleet to eliminate. DarknightK • 2 yr. 654 votes, 102 comments. - Disabling Vsync, setting the openGL stuff on the 970 GTX in the control panel. Hi! Im having issues (vanilla) with my FPS being stuck at max 20fps, both in menu and ingame. Magiclib. The start of an abomination, dubbed the "moderately cursed ship pack". You can also edit the settings. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. 04, with an Nvidia GeForce GT 520. However, that warning comes up for both my older save (slow) and newer saves (normal speed). You can then select which mod (s) you want to run with in the launcher. starsector-coredataconfigsettings. by rendering less frames the cpu can focus elsewhere. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. I heard that increasing the RAM allocation on the vmparams file helps with mods, changed that and didn't saw much of a improvement but I don't run any heavy mods anyway. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. r/starsector • 40 min. 7) 60fps 98% idle. GTX 760 AMD 6300. Logged Please don't take me too seriously. 4 comments. i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. 0 1 Anonymous. json (starsector-core/data/config). Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. High HZ slightly reduces population growth and increases maintenance. The only way to return to a functional game is saving (takes upwards of five minutes), quitting the game, restarting, loading back in. ini and change "enableShaders":true" into "enableShaders":false" . If the level cap is raised without consideration, the XP curve will make it very difficult to progress, yes. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). As stated before, Vanilla does not leak memory, and most good mods do not either. Use shift to steer your mouse towards the cursor, and A/D to strafe. However when I'm monitoring my gpu and cpu usage it's showing quite different. 2D RPG/Trade/Fleet Combat Game Members OnlineEach ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. Or maybe a research system like in RTS, so every faction in the game can work to getting the tech to make the gates work. After the restart, my starsector now takes around 30-60 mins (estimate) to load snd it now runs with 1-10 fps. Open the GraphicsLib folder and open "Preset Options". Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. exe run on the 960M in 3D control panel Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. - Change temp ship name for hull mod compatibility checking to backing fleet member name 0. Also, if you run GraphicsLib, you can try going into GRAPHICS_OPTIONS. the harder the fps loss will be. zeonlight78. Open that sucker in a text editor like Notepad. . The official forum's mod index only lists 4 portrait packs, two of which are straight-up weeb bait and one of which looks like something out of an 80s anime. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs. On Windows, it's in the installation directory. S. 1) Fps dropping from 50-60 to 10-20 when only two capital ships are present in a fight. ago. I have a relatively robust system, ryzen 5 CPU, 3060ti GPU, 64gb ram, but starsector still seems to run poorly at 35 to 60 fps in most situations and down to 10 or 15 fps in battle with heavy drone swarm or missile spawn [thanks kadur and blade breakers. - vsync off. I'm having low fps in game, around 15-25 fps in big battles. The loading seems to get stuck at. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation. Upgrading the Starsector local copy of java in the \jre\ director to version 8 will also speed things up, and you're need to do the above again to make sure it's running off the right GPU. the discord server also has a page for the basic enhancment mods. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. Factions will wage war against each other and try to conquer their enemies. The brawler LP variant. Turn on Vsync, gysync etc. Modded being a bit more of a drop. I have a potato laptop and a few days ago it was still running starsector at a humble 20-30 fps with about 39 mods and loads around 5-10 mins. •. Invidia control panel -> program settings -> add -> find the starsector exe in install directory -> 2. ago. open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. SpaceMarine_CR. . When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. 25. 7ghz. 3) Win 7 SP1. Classic top-down gameplay style enhanced by modern technology. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. TheThunderhawk • 3 yr. ago. This won't address the issue that the more ships you allow deployed, the more hesitant the AI becomes because of. Then change the value to whatever you want. Load save, navigate. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). Defend will keep most of your fleet around the designated points. Hello, I have a very annoying issue with the game. Very much recommend. Sports. though arguably "being given control of a. The skill tree is very similar to the previous tree. Also remember to set your fleet to escort the cruisers first. Yes, title is correct. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)This is basically the backbone of my fleet. However: total DPs in a fight are capped at. Find your starsector root directory (by default it's likely C:/program files (x86)/Fractal Softworks/Starsector and find the folder named mods The best place to find specific mods for the game is. 2 and a few other small mods. Fair enough, it's more than triple the size of vanilla. Nav rating is. give it a look. The steps I've taken to solve the problem: - Making sure the GPU was handling the game through the Nvidia control panel. O. although this isn’t an absolute representation it more or less outlines each tech tier. This is my Mk 1 for a Manticore loadout. I think someone said that happens because the game keeps track of every fleet that spawned during the playthrough and eventually it bottlenecks the hardware. Alright man, forgot to say that i didn't have GraphicsLib enabled, and the main problem was that i was getting 35ish FPS even in vanilla, but updating the drivers like you said worked. In vanilla Starsector, the max deployment width at the start of combat is 240. These three are already functional, and I plan on adding many more. give it a look. I find building a fleet, 180 DP + a 60 DP Paragon, with a balance mix of Meta build gives the best results. 1 / 2. 06. 0: Updated to 0. You can edit settings. I'm surprised that DP are a problem for you though, I basically never run. If that still isn't enough for you - go to starsector-core/data. Campaign is very slow, combat is normal. Controls are fully customizable. I have become leery of LOD mods in CP2077 only cuz it was one of the first tweaks attempted and the hard work by modders over the years has had its ups and downs when trying to wrangle CDPR's engine in. Starsector > Bug Reports & Support > Unexpected Low Performance . Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. However: total DPs in a fight are capped at. You want to play the game like an FPS seen from above. They don't need a speficif role, except take the stress away from tanks and flankers. Alt-Tab Fullscreen issues for Starsector. So I'm getting FPS. I never have any issues capping points right at the beginning of battles. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. IMO the Conquest is a boring artillery platform you give it to your AI officers for long range fire support. They're 5 DP each, pre built in safety overrides, have midline shields (good), good armor, and two medium ballistics for HMG/ACG. 95 was like a year ago so I dunno if that's recent. Members Online • depressed_fatcat69 . Don't think there's a way to increase it in vanilla, other than the one skill. Logged SCC. Starsector. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. 2. Add a Comment. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. The option may need to be enabled if not already present. They get like 15 fps in normal battles. aaronrizz • 3 yr. Premium Powerups Explore Gaming. You can even set custom time scaling factors on separate inputs, if you like. 33. It used to be called Starfarer. These numbers should be the same value. Let's take a look at Starsector's Virtual Memory Parameters (vmparams) and go over how to fix some nasty RAM errors that can show up once you start modding t. >sandbox space sim rpg. 1. Go to settings -> battle size -> set it to max (500). 9. 8. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data. Features 1; Features 2; Features 3; Features 4; Features 5; Blog; Sitemap; CategoriesThe shaderLib mod locks my game at 30 fps. So you can set a 0. It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. aaronrizz • 3 yr. 5m experience. 1, there were considerations for and against using the capital freighters/tankers such as the Atlas and Prometheus compared to their 2nd tier counterparts the Colossus and Phaeton notably for when fleets would approach their max size limits or if the player. - Change Starsector version to 0. I have massively increased those limits to play Starsector the way it wa. Through Windows settings change power settings to. 0 coins. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. By default, the 64-bit version of the game allocates 1. New factions. - fps 144. I'm on Ubuntu 14. So you can literally order 1 day before the end month is over and it would be ready on the 1st of the next month. open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. There’s the Fleet Size by DP mod that is probably what you want. They're a phase ship, making full phase fleet reasonable. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Change LogVersion 1. I get. Factions like Vic really add nice ships with their unique style. Just wanted to share this horrid thing with someone. 91 when fleet DP determined starting points: I found myself using Infernus and Cathedrals as. Here comes the Star Wars mod in the year of 2020. Set "useLargeRipple":false. e. /shrug :) Mode_ • 8 yr. It's possible you might be able to adjust some driver settings to get it to run at 72 fps with vsync. Previously in the “Best AAA Games” post, I had explained why space exploration games are getting much-needed attention. Go to starsector r/starsector. . I upped it to 8 because the new industry items are intended to balance the size reduction. json file to allow you to transfer items quickly using the Alt key. It won't, however, impact the number of industries you can build. g. 95a. While they do keep changing, I thought I'd make. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. 5. When i updated game i made a fresh install. High tech favors energy weapons, high mait. Let me try this out, I hope it works. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Turn off Vsync and change frame rate cap in settings. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Key things to remember are that bigger ships cost more to fly around, deploy, and maintain. Those may change by whatever power setting you've set on your laptop . That all changed when the lag monster attacked. The person who sends you there says that you can repair them for free in the station. You could compete or you could fight for the highest bidder. You take the role of a space captain seeking fortune and glory however you choose. 2D RPG/Trade/Fleet Combat Gameis there anyway boost fps i used to get 60 fps in combat, around 70-85 on the map screen and nearly 100 on the main menu but now i get 15-30 across the board i don't think it's my PC specs but ill post them any and also i couldn't a mod to fix this PC spec: windows 7 home premium 64-bit Intel Pentium graphics card CPU b940@ 2. Best. Suggestions to improve fps/performance on Ryzen 5 system with 3060ti. Today we make some money. Then right click on the "GRAPHICS_OPTIONS" file, and copy it. json in a notepad editor or similar and then search for maxShipsInFleet. Formerly, known as Starfarer, Starsector was released in 2013. Go to your starsector install and rename the jre folder to jre7. Ordnance points are just an abstraction of a ship's limited resources like power generation and physical space. xedralya. 5 GB to up to 6 GB of RAM! - YouTube. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. No mod needed, go to starsector folder, starsector core, data, config, settings and search with ctrl+F playermaxlevel. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. This controller adapter delivers on-the-fly button mapping with full. 8 FPS at launch. 1a-RC8 Then modified vmparams to use: -Xms6144m -Xmx6144m -Xss1024k And turned off vsync and capped frame rate at 60 in the settings launch with 1920 x 1080 fullscreen The vanilla game typically runs at 60 FPS and ~50% idle, which is perfectly fine, although I think the idle is lower than it should be. You want to play the game like an FPS seen from above. comments sorted by Best Top New Controversial Q&A Add a Comment. Version 3. xml" using Notepad++. I've grown fond of this combat ring/star type of abomination. You can change fps there. Removed soft fleet size limit. Battle size depends on your fleet combination. Saw that Industrial Evolution had an update. Starsector is far more CPU heavy than GPU in my opinion. The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. It used to be called Starfarer. if you have only phase ships in your fleet your fleet become almost unspotable and can smuggle into even major worlds. I use 20 for no specific reason. Automated with data. trying to kidnap what you rightfully kidnapped. This. Control-capslock toggles the game to run in as-fast-as-possible mode. Make space feel more like space!Increasing max ships in fleet is 'almost required' as it allows you to actually salvage ships after combats. 96a Changes to support DEM missiles (Thanks DR) Improvements to ignoring exploding ship damage logic v5. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. There will be artifacts and glitches if you make the multiplier too. in practice the only thing the mod changes is allow you to field more frigs and dds in a given DP range, if you spam capitals like a retard you get even less ships, 6-7 before logistics, a normal large fleet (1 cap flagship, 4-6 cruisers/carriers for officers, 4-6+ destroyers for line duty, 2-4 frigates to cap/hunt other frigs) can benefit from. I then alt-tabbed the program and my laptop blue-screened. "vsync":true --------> "vsync":false. Ive been mixing and matching my fleet with various ships looking for the TopTier/Meta Ships vs [Redacted] and other late game threats like large bounties and [Super Redacted]. Yes, title is correct. 7. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. I've messed with it myself and it seems to support numbers at least up to 6(which is probably as many as you'll ever need on one colony anyway) but I dunno if there's any problems going higher than that. SpaceMarine_CR. 1 will cause your fleet to suffer 10% more damage. Developer indicates game mostly uses display lists with some VBOs (so !7078 (merged) may help) and that transitions are “just rendering the same things with different transparency, and a black quad over the entire screen”. . By default, the 64-bit version of the game allocates 1. I have tried AMDs metrics and MSI afterburner overlay to see what the issue is but neither seem to appear in game. 30. Requires a GPU that supports. Logged. Check that it's using the graphics card and not any low performance integrated chip set. 1. r/starsector • 1 mo. Before I get into it. This is 95% because of hyperspace storms. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. A new level of confidence. Let's go over the basics of how to install mods in Starsector. Agent can help you increase/decrease relationship between factions (yours or others). The performance percentage in the top left seems to stay around 10-15%, and this doesn't happen running it in Windows on the same machine. 1 64-bit GTX 980M Intel i7-4710HQ @ 2. 1aTrying out the Realistic Combat Mod 1. I need to heat my house and I like the massive brawls. I just learned about changing a file setting to allow Starsector to use more available RAM so I'll see if that makes a difference along with playing around more with Graphics Lib's settings. Game caps at 144 fps even when changing json settings. Even if you change the JSON file to the current version. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). 25. fs. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. If you only want base 20+, then you SOL on capitals, and you'll need base burn 9 cruisers, which limits you to fast and/or light cruisers, i. r/starsector • 1 mo. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. One thing to keep in mind, Starsector doesn't keep track of the window resolution correctly. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. I finished the entire Academia quest line and I'm only level 6. You don't need most of your fleet at this point. Launch the game with your integrated and it should actually run on your nvidia. 9a. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. Yeah, Blue/XLU were my endgame logistics before I tried ED Shipyard, but with a low ship cap of 30-40 the slots are far more important than the logistics profile, Imo at least. There are mods for that though. Droll12 • 3 yr. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. 0 (April 24, 2018): – Initial release I'm on mobile, but there should be some settings you can change in the configuration files. Change the numbers at the end of the lines to what you want. On the other, it means relying on driver developers to provide good support for features that went out of general use around 2003 or so, and that they don't expect any new releases to. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. "fps":60 --------> "fps":30. Re: FPS Locked at 30 « Reply #7 on: August 22, 2016, 01:31:27 PM » So I noticed a little thing, right at the beginning of the battle for about 1 second I get 60 frames, and then it jumps down to a constant 30, even when the battles are tiny. It's an amazing game but i cannot play in 40FPS. "fps":144, You'll need a reasonably beefy machine as I get CPU bound quite quickly. ini file within the GraphicsLib folder in a program like Notepad++. 5 GB of memory for the JRE Heap. The only solution then is to restart the game and everything goes back to normal. Go to starsector r/starsector.